Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([36, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([178, 0, 0, 1])
    Empty([])

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    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Guard>The area ahead is off limits."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

  Page 1
    ConditionalBranch([1, 1022, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Please, go in. I pray that you complete your mission safely."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 5, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>Are you going to reorganize your party? Please, go in when you're ready."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1022, 0, 6, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["\\n<Guard>We have been told to let you pass. Please, go in."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([100, 100, 1])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 220, 12, 9, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ControlSwitches([100, 100, 1])
    ChangeMapDisplay([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 220, 13, 9, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ConditionalBranch([1, 1022, 0, 4, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["We can't leave the King of San Ilia behind."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ControlSwitches([5271, 5271, 0])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 110, 29, 56, 8, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Before you enter the Ancient Temple's Ruins, allow me to explain some things about them."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>It all began before Luddite Village was constructed, before the anti-makina faction split from the church."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Some locals discovered the ancient ruins by chance while in the caves. Hearing of this, we rushed here and were astonished by what we saw inside."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Since then, we have issued a gag order on this matter. Officially, these are the [Ancient Temple's Ruins], and are considered a holy place of Ilias."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>So... unofficially, they aren't a temple?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Then... the truth is that this isn't actually a temple?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Let's proceed."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>...Allow me to continue. As I said, the general public was told that the newly discovered ruins were those of an ancient temple to Ilias."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>After that, a schism formed, and the anti-makina faction built a village nearby. As they believe these were the grounds of an ancient temple, they wanted the construction to symbolize their regression to ancient fundamentals."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>They likely did not know what these ruins actually are. Otherwise, they would never have built their village on this land."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Then what on earth are these ruins, actually?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Then, what are the ruins?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>...You should see the rest for yourself. The real ruins will tell you more than my words ever could."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([4, 72, 0])
      ShowTextAttributes(["phoenix_fc1", 1, 0, 2])
      ShowText(["\\n<Mini>It's the Pooope!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Your Holiness, I have brought them."])
    ShowPicture([5, "80_saniria_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Mm, well done. You can return to your church."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Priest>Yes, sir... Your Holiness, please be careful. Everyone, please take care of His Holiness."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The priest returned to the village."])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>Well then, I shall accompany you from here on. I'll be in your care."])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    ControlVariables([1022, 1022, 0, 0, 5])
    ShowTextAttributes(["saniria_fc1", 0, 0, 2])
    ShowText(["\\n<King of San Ilia>You might already know this, but I can't fight at all. That's why I'll leave it to you to escort me to the deepest part of the ruins."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Yes, leave it to us, Your Holiness! I shall smash everyone who harms His Holiness with my club!"])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>In that case... shouldn't the first person you strike be Lazarus, your foster parent?"])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>Eh?!"])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>My apologies, I was just making a little joke."])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>Your Holiness shouldn't make dark jokes! That was bad for my heart!"])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Well, I was blown up by Lazarus' bomb, so I do still have something of a grudge. I'm not a saint, after all."])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>Yes you are! Your Holiness, the Pope, is the holiest saint in the entire world!"])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>Your reactions are all so interesting."])
      ShowTextAttributes(["sonia_fc4", 0, 0, 2])
      ShowText(["\\n<Sonya>To have His Holiness start a comedy routine with me... I wonder if I'm going to hell..."])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>No, no, I was just teasing you a little. Now, let's get going."])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Leave it to us!"])
      ShowTextAttributes(["saniria_fc1", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>I'm expecting a lot from you. Now, let's get going."])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])
